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Multiwinia strategy
Multiwinia strategy













on the edge of a steep hill) the statue shatters, and re-appears randomly in one of the Statue Zones.Įach team has a base near their start point, into which they must lift the statue to score a point. If the Multiwinians carrying a statue are killed, it is dropped and remains where it is until more Multiwinians pick it up. Large numbers of Multiwinians are required to lift the heavy statues, and they move very slowly. Multiwinians must lift the giant stone statues that appear in the Statue Zone, and carry them safely back to their base to score points. In this case, the team with the largest share of the zone will be scoring the points, and this is shown by rendering the Scoring zone as a "pie chart", showing the team colours occupying the zone and their relative percentages. Scoring zones often become areas of heavy fighting, and are frequently occupied by several teams at once, all in intense combat. Each team can score points by occupying these zones with Multiwinians - scoring one point per second for every zone under their control.

multiwinia strategy

On each map there are a fixed number of Scoring zones - for a standard sized two-player map there are up to four zones. Occupy key tactical zones around the map to score points. Two multiwinia tribes battling in the King of the Hill game-mode After that time the team with the most spawn points will win the game. This game mode will continue until one team is victorious, or a timer can be used to limit the game to a set time limit. Teams fight over the spawn points dotted around the map in order to capture them and achieve a dominant position that will enable them to control the entire map. Each mode is designed to support between one and four players (human or CPU) and up to 50 unique maps of varying difficulties.Įach team fights to control the entire map.

multiwinia strategy

Multiwinia is a real-time strategy game with six different modes. Now labelled Multiwinians, the tribes continue to fight each other. However, the virus had changed something in the Darwinians, and over time they became more aggressive, dividing into factions and fighting.

multiwinia strategy

After this, Dr Sepulveda deemed the world safe again. In Darwinia, the player eradicated a computer virus that infected the world and threatened the life of the Darwinians. This world, Darwinia, was inhabited by a two-dimensional digital life-form called Darwinians and was to become "the world's first digital theme park".

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Introversion creative director Chris Delay added, "When we first started Introversion back in 2001, the idea of developing our games for a console seemed an impossible challenge, and whilst we have built a fantastic community around our PC games, and will continue to support that, it has always been our dream to take the next step and produce a console title.Multiwinia follows its predecessor Darwinia, in which a computer scientist, Dr Sepulveda, created a digital world that existed within a computer network.

multiwinia strategy

Introversion says both titles will be released as a single package called Darwinia+, while Multiwinia, which the company called "the natural conclusion of what we started with Darwinia way back in 2002," will see a PC release simultaneously with the package's XBLA debut. The company made the announcement official after ESRB ratings information surfaced on the Board's official site, calling it "quite possibly one of the worst-kept secrets in Introversion’s history." Introversion has confirmed it is working with Microsoft to bring both its PC strategy-action title Darwinia and its upcoming multiplayer update, Multiwinia: Survival of the Flattest, to Xbox Live Arcade in early Fall 2008.













Multiwinia strategy